![]() A successful version was demoed in 1994 running in an OS/2 PM window. OS/2 ĭoom was ported to OS/2 by an independent contractor, Jim Thomas, who was hired by IBM to port it and SimCity. The version running on NeXT is programmed by John Carmack, John Romero, and Dave Taylor. With NeXT-Step based on i486 architecture, it ran smoothly under all conditions up to screen sizes of 400% with newer hardware. ![]() This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. This was the version that the MS-DOS product emerged from, since, at the time, id Software was using a NeXTcube for its graphic-engine development. Official ports Personal computers NeXTSTEP Since the Doom engine's source code was released to the public in 1997, hundreds of fan-made ports to various hardware have been developed. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices. ![]() The present article is a list of known platforms to which Doom has been confirmed to be ported.ĭoom is one of the most widely ported video games. ( December 2023) ( Learn how and when to remove this template message) ![]() ![]() Unreliable citations may be challenged and removed. Please help improve this article by looking for better, more reliable sources. Some of this article's listed sources may not be reliable. ![]()
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